Why is gifts ungiven banned




















Some cards are on the official banned list for this game. They are:. Magic: The Gathering Commander was first released on June 17, This version consists of five pre-constructed decks and each deck contains three foil oversized legendary creature cards.

This deck contains 18 premium foil cards, 10 oversized premium foil cards, card sleeves, a life counter, and tokens for keeping track of in-game effects. This set was released on November 2, It was released on November 1, It comes with five new pre-constructed decks.

A total of 51 new cards were printed for Commander Commander was released on November 7, It also includes five new pre-constructed decks with five colors. A total of 61 cards were printed for Commander Dual Land Guide. Land Ratio Calculator. Draw Odds Calculator. Site Tools Collection Tracker. Other Resources Community Hub. Magic Printables. Quick links. Guest-only advertisements. Login or Register to hide these ads. A Guest-only Advertisement. Login or Register to hide this ad. I don't think these sorts of value piles are particularly dangerous to the format, and it doesn't seem to be the main crux of peoples' arguments against it.

Stuff like Loam is an exception, but Loam is also a relatively low-powered card, all things considered. If you got to double demonic tutor and your best choice was life from the loam There is some concern about the use of gifts with commanders that enable graveyard recursion, which would make it more likely to function as a quad-tutor and potentially generate a lot of value.

I think those are the most powerful of the bunch. While it is strong with those commanders for sure, I also feel like a lot of those are in the "has to die ASAP" list to begin with.

Like, if Bruna ever gets to attack, I'm already assuming somebody is going to die. And I think Intuition in stronger in many regards - the 4th thing you tutor is presumably the weakest thing, and 4 mana is a lot more than 3 when you're trying to pull shenanigans. But it's definitely a strong interaction worth considering It's also worth considering banning Kess, and giving WotC a smack every time they make such a dumb commander, but I digress. Ok, fine, it's pretty good at enabling that sort of thing, but that's already beyond the purview of the banlist.

Doomsday is legal. It's whatever. This happens a lot and it's pretty annoying. Specifics or GTFO. If there's powerful combos to be set up ideally that don't require cEDH-style tech , I'd love to hear about it, but so far I've been unable to find anything that remotely scares me in a casual setting.

I'm curious how the cEDHers feel about it too, though - 4 mana for a tutor seems like quite a bit to me, especially if you're then investing more mana to recur the actual things you wanted. Would gifts actually be problematic, or would it just be a good but reasonable piece of the deck? I don't think it's a power-level issue that leaves it on the banlist so much as an unsightly consistency issue? Legal Gifts would be another step towards decks being gigantic Doomsday piles and another step away from the opening hand meaning a thing.

I wouldn't stand in the way of an unbanning cos I don't play at anywhere near the hardcore level some of you do so if being able to play long. It's a headscratcher as to how we got here, though. I'm afraid you lost me a little. It is a strong tutor, no doubt, and every tutor does make it more possible to build more consistent decks. Personally I'm not the "tutor for an immediate irresistable win" kind of guy. I mean, if I have a win I take it, but I generally don't built easy wins into my decks.

I do value consistency, though. I like having a plan. I don't generally like the "big pile of synergistic cards" approach to deckbuilding. There are certainly people who would use Gifts to put together fast combo wins in cEDH. Maybe in near-cEDH as well. For casual play, though, I don't see Gifts doing that, at all.

Let's begin with Gifts Ungiven. The card is arguably very strong but Intuition is already legal in the format. In more competitive tables the card could easily be unbanned. In a casual environment, the card would also see play but I doubt it would not be that much more powerful than other cards.

The biggest reason not to unban Gifts is probably the reason that searching for four cards can take a very long time and create the obviously not so enjoyable gaming experiences thus being a good reason to stay banned. The other card in the list is Primeval Titan. Prime Time has every now and then dominated Modern and is probably one of the most powerful green creatures there is. The etb ability guarantees any two lands for the player casting it but is that and the lands from attack trigger too powerful in EDH?

It also could push some land decks not so common in EDH. In the competitive scene, it might not make the cut to decks but it is possible it could be too much for the casual environment, especially if combined with the multi-format banned Field of The Dead. One card that would be very interesting in EDH is Tinker but as long as Blightsteel Colossus and Bolas's Citadel are legal in the format, the card probably has to stay unbanned.

Unfortunately, as the card could power interesting game lines. On turn 1 or 2, Sol Ring and Mana Crypt will provide a huge advantage for their controller. They are usually discussed when bans for Commander are considered. At the moment it seems that they are going to stay in the format. A popular topic in Commander bans and unbans is the fast mana. The multiplayer element of the game should even up things compared to 1 vs.

But straight forward banning one mana rock would lead to a question for other cheap mana producing artifacts and the snowball effect might be too much for the people willing to play fast mana and cards that cannot be played in other formats, if we count out the vintage. The best solution for this is probably matching your decks with the group you are gaming with. Zada, Hedron Grinder will transform all the cheap card drawing, targeting spells into massive card advantage. The main plan for this deck is to go wide with creatures, play the commander and then use lots of mana cantrip cards that target Zada.

Zada's ability copies the spells and you will gain a massive card advantage drawing amount of cards equal to the number of creatures you control. The deck is owned by Onni Koivula and it is also very pimped with lots of neat foils in it. In the very style of mono-red, the deck also includes the greedy mana base hosing enchantment Blood Moon.

Other cards are mainly fast mana in the form of instant ritual spells and artifacts. There are also tons of goblins to deal damage to your opponents. Supportive cards are also included in the form of Planeswalkers, such as Karn, the Great Creator which will shut down the opponent's mana artifacts. Underworld Breach , the current champion of "most broken cards printed lately" category has also found its way to this deck.

Treasonous Ogre and Dockside Extortionist provide mana advantage. Zada is a very interesting commander. Transforming your cantrips to easy "draw 3" spells is super powerful. If you are up to building a mono-red commander deck, Zada could be a good option. This deck has been built to fit the needs for cEDH and no doubt it will do well in those circumstances. I believe that the deck can also be built for a more budget version as well, as the shell with red cantrip cards isn't super expensive.

Poro Tour Season 2 is underway and this time the format has switched from Modern to Pioneer.



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