As such, Protection Paladins should choose to take [ Eternal Flame ] for soloing content, as the healing additional healing provided in the form of the Heal over Time makes their lives easier as they can spend more Holy Power on Shield of the Righteous, instead of having to keep using [ Word of Glory ]. Unfortunately for the Paladin, Holy is very bad at dealing damage. Having only [ Crusader Strike ] , [ Judgment ] , [ Holy Shock ] and [ Denounce ] available, they will have to spend a very long time slowly chipping away at the health of mobs.
As such, Holy Paladins should seek to change to Protection or Retribution for soloing whenever possible. As a paladin you can play any of the major roles described in greater details in the paladin tactics section , those being melee DPS , tank , or healer , but which of these roles you are strongest at is based on your talent spec and the gear you bring with you.
It is important to know what your role is before getting into combat and acting accordingly to prevent unnecessary party deaths and disasters. As melee DPS, you'll use a a slow, hard-hitting two-hand weapon and will choose the Retribution specialization, to gain access to an array of hard-hitting abilities.
On multiple mobs, keep using [ Hammer of the Righteous ] and [ Divine Storm ] , using [ Judgment ] whenever Hammer of the Righteous is on cooldown, and [ Exorcism ] whenever available to prevent [ The Art of War ] procs going to waste.
For single target, prioritise keeping [ Exorcism ] on Cooldown, incase The Art of War procs, casting [ Crusader Strike ] and then [ Judgment ] in that order so that Crusader Strike comes off cooldown before, and not at the same time as, Judgment. It also generate another holy power, making it your fourth ability that generates it. Make sure that your. If you or a player who isn't a tank is taking a beating, you have several abilities to help remedy this. Always be ready to cast [ Flash of Light ] , [ Word of Glory ] and [ Lay on Hands ] where the situation calls for it, as a Retribution heal's are buffed by [ Sword of Light ] making them very valuable.
When it comes to talents, [ Long Arm of the Law ] helps you move between mobs very quickly and easily, as Judgment is on a low cooldown and there are generally a lot of mobs spread over a wide area in group combat. Depending on the situation, you can also swap out for [ Speed of Light ] , for bosses such as the Iron Juggernaut in the Siege of Orgrimmar , where there is nothing to use Judgment on.
Next, taking [ Fist of Justice ] will allow you to interrupt non-boss mobs much more often, in the event that [ Rebuke ] is on cooldown. It can also help take some pressure off the Healers as less damage is being put out whilst a mob is stunned. Level 45 talents are all fairly useful, though [ Selfless Healer ] comes at the least penalty for the best benefit for a Retribution Paladin, as [ Eternal Flame ] costs Holy Power and [ Sacred Shield ] does not provide as big a benefit, especially when compared to the aforementioned [ Flash of Light ] alongside [ Sword of Light ] , and Selfless Healer's buff to healing on other targets.
At level 60, it is a choice between [ Clemency ] and [ Unbreakable Spirit ] , that decision should be left to the Paladin, his group and the encounter's needs. At level 75, [ Sanctified Wrath ] is generally the best choice for a Retribution Paladin, as [ Hammer of Wrath ] deals very high damage and also generates a Holy Power, so putting it on such a low cooldown can make the Paladin's DPS miles higher than without [ Avenging Wrath ] activated.
As a tank, you have the benefit of having more health than your allies as well as taking less damage, meaning you're much well suited for taking the brunt of the enemies head on. Make sure [ Righteous Fury ] is permanently active, and use [ Avenger's Shield ] , [ Consecration ] and [ Holy Wrath ] to get aggro on enemies.
Using [ Crusader Strike ] and [ Judgment ] to build Holy Power, using [ Avenger's Shield ] whenever [ Grand Crusader ] procs, and spam [ Shield of the Righteous ] until you have 5 stacks of Bastion of Glory, at which point use [ Eternal Flame ] whenever you have some health missing. Shield of the Righteous also reduces Physical damage taken, so use it whenever big damage is incoming. As a healer, remember to heal the tank.
Since your mana pool will be small at lower levels, use [ Flash of Light ] instead of [ Holy Light ] whenever possible, since it's far more efficient. Only use [ Holy Light ] if the tank's health is dropping too fast for Flash to keep up.
Make certain you continue to keep everyone buffed to the best of your ability. Keep [ Devotion Aura ] up to help the tank out, unless you need an elemental resistance aura or [ Concentration Aura ] for your own heals. If you're low on mana after a fight and need to drink, tell people!
Overeager tanks may charge on ahead if you don't ask for time. Be sure to have a stack of water ready before going into a dungeon, though a mage can give you free drinks if you're grouped with one. Note that in anything below a level 80 heroic you do not need to specced for healing or tanking to perform those roles.
You do, however, need appropriate gear. To tank as retribution, keep Righteous Fury on, pull with Hand of Reckoning and use [ Seal of Command ] and Consecrate to keep your threat up. To heal, take advantage of [ Sheath of Light ] , and consider healing at close range in order to get mana back with [ Judgements of the Wise ].
The paladin can benefit directly and indirectly from many of the professions available. In the end, do what you want. Many of the combinations help a certain style of play and selecting a combination based on your play style will just enhance your enjoyment of the game. I love the professions this expac, so many cool things and reasons for picking each one.
Post by Arxroth Yeah, as said before professions should be pick'd on something you like to do and not something that gives "maximum" benefit. For example I have seen alot of chars other than plate wearers that have JC and BS and they also eat my market share with their crafting.
Not that they can't do that but that leads to situation where some professions are too competeted for their share of their possible profits. So what is the problem? They enjoy optimizing their characters? If they're eating your market and you enjoy playing the market , then change professions.
Or level different professions on an alt. You have the same options as everyone else. There's really no room to complain about other people doing what helps them achieve their goals. Post by Ultimatium So let me get this straight, BS is best for paladins because it allows to add 2 socketeds?
And there is no option to add 2 socketeds to soulbound gear without BS? Just avoid Tailoring if you're a melee character and you should be ok. Post by gnomerdon i believe druids are the best for gathering. Post by atomicwolf22 Ok first don't double post just edit your first post. Think there is a 24 hour rule Hmm Ret would not use strength they would socket Haste.
Hopefully we will see more changes on this until TBC Classic goes live. The weapons you are able to craft, by choosing either Sword, Mace or Axe weapon specialization are:.
With drums causing a debuff preventing more uses in the same group the requirements for LW is no longer mandatory, even for hardcore raiders.
In addition to drums you can also craft a few BOP items that are good, but not good enough for you to pick LW just because of them. Engineering will provide many different kinds of tools and gadgets that are helpful in all kinds of situations.
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