Where is persona 5




















Many events in Persona 5 take place in and around the historic Shibuya Station, one of the busiest in Japan. This gateway to the city has six exits, two of which players are able to access in-game. One of these exits is the Hachiko Exit, named for the dog statue that lies directly outside it. The real-world exit also features the same lotto centre and even the green tram where Toranosuke Yoshida gives his speeches on Sundays.

Inside the station, visitors can find the Phantom Thieves' hideout spot, as well as the Underground Mall where Ann Takamaki usually shops. This is the same commute Joker takes to school. Past the Hachiko statue lies Shibuya Crossing and Central Street, one of the most popular areas tourists explore in Japan. Besides being a recurring motif in Persona 5, the famous scramble crosswalk has cemented itself as an iconic landmark across various media.

Though renamed, these businesses pay homage to the real-world franchises found in Shibuya, such as Family Mart Japan and Burger King. Visitors can also explore the very alley where the Untouchable Airsoft shop and Velvet Room entrance are located in the game. Sangen-Jaya is the small real-world neighbourhood that the fictional Yongen-Jaya was modelled after. No such cafe exists in the real world, and due to some layout changes in-game, it is difficult to determine which cafe inspired it.

Some similarities are extremely noticeable, such as the laundromat and bathhouse which virtually look the same as they do in Persona 5. Persona 5 Strikers was an enjoyable title in the franchise, and here are the best game recommendations if you're looking for a similar experience. Aaron Moy is a freelance games writer, voice actor, and podcaster. The two are later taught by Morgana that the Palaces are the representation of the distorted desires of the people around them, and discover the only way to get rid of a Palace is to steal its owner's hidden Treasure , changing their heart in the process.

In addition, it's revealed that the Kamoshida found in the Castle is his Shadow self; the manifestation of his true personality if allowed to do whatever he pleases. Although the risk of causing a mental shutdown within the user and erasing their desire to live causes them to hesitate at first, this reaches a level of urgency when their attempts to reveal that Kamoshida has been physically and sexually abusing students in his role as volleyball coach backfire, as they and Yuuki Mishima a member of the volleyball team who is being abused end up confronting Kamoshida in his office, with him announcing they will all be expelled at the next board meeting for attempting to defy him.

They are soon joined by Ann, who is accidentally drawn into the Metaverse with them, and discovers the truth about Kamoshida's true personality after witnessing her friend Shiho Suzui attempt suicide due to Kamoshida's advances, gaining the Persona Carmen as well. She awakens to her Persona to enact revenge on Kamoshida, to ensure her friend Shiho isn't taken advantage of ever again.

The group soon names themselves the " Phantom Thieves of Hearts " during their quest to steal the treasure from Kamoshida's Palace , leaving a calling card to prove their existence to the ruler, a necessity to causing his treasure to manifest a physical form, and ultimately preventing the protagonist, Ryuji and Mishima's expulsion from school when Kamoshida admits guilt in his abuse of the students.

The protagonist, Ryuji, and Ann also promise to help Morgana with his own quest: to investigate the depths of Mementos , the collective unconscious of society , in order to recover his lost memories and discover his origins. Meanwhile, Mishima promises the protagonist that he will make up for his mistakes in helping Kamoshida by opening a Phantom Thieves fansite , as he has surmised that the protagonist is responsible for the change of heart, allowing the public to air possible grievances linked to people's Shadow selves becoming distorted.

While investigating Mementos, the team discovers a Shadow self, who when defeated reveals his distortions were born from mistreatment by his former art mentor, Ichiryusai Madarame. They are soon entangled in this situation when Ann is approached by Madarame's current pupil, Yusuke Kitagawa , who wishes Ann to model for him.

They discover that Madarame has been plagiarizing his students' work for his own personal gain, and try to get this information out of Yusuke to no avail, but they do discover Madarame's Palace , a massive art museum displaying all of his students as his previous "works of art. Ann and Morgana panic when Madarame threatens to call the cops, and in desperation, traveling to the Palace and taking Yusuke along with them, where he confronts Shadow Madarame, revealing his own part in the death of Yusuke's mother, thus allowing Yusuke to no longer make excuses for the truth.

He awakens to his own Persona Goemon , to ensure that no one else mistakes "beauty" and "vice. A few days later, teen celebrity Goro Akechi appears on TV, denouncing the Phantom Thieves as criminals who tamper with people's hearts. During that time, the Shujin Academy student council president, Makoto Niijima , has been pressured by Principal Kobayakawa to seek out the identities of the Phantom Thieves to assist the police, unaware that the principal has ulterior motives.

She successfully deduces that the protagonist, Ryuji, Ann and Yusuke are the Phantom Thieves in question, and blackmails them into uncovering a criminal ring that is shaking down students.

The protagonist talks to various people, eventually meeting with journalist Ichiko Ohya , discovering the crime ring is lead by Junya Kaneshiro , but their inability to meet with Kaneshiro in person leads to Makoto confronting Kaneshiro herself, putting all of them in trouble when he blackmails them for millions of yen, proclaiming he will release pictures framing them of doing illegal acts. However, this brash action on Makoto's part allows them to discover the nature of Kaneshiro's Palace being a bank covering Shibuya.

Shortly thereafter, Makoto's disgust at the nature of Kaneshiro's actions, and her own perceived ineptitude at solving the problem awakens her Persona Johanna , vowing to be the subservient honor student no longer. With Makoto's help as a strategist for the Phantom Thieves, they successfully steal Kaneshiro's treasure, freeing them from his blackmail and leading to his arrest. Over summer vacation, the Phantom Thieves are taunted by the hacker collective Medjed when they are suddenly approached by another mysterious hacker named "Alibaba" who wants them to steal a heart: their own.

Alibaba's actions lead them to discover that Alibaba is none other than Futaba Sakura , Sojiro's adoptive daughter who has become a shut-in after the trauma of witnessing her own mother's death and being blamed for it by men in black suits who read her a fake suicide note, it exclaiming it was her daughter's fault she killed herself.

In her Palace , which represents a "tomb" she feels trapped in, they discover that Futaba wants her treasure stolen in order to free herself of her suicidal thoughts and her guilt towards her mother's death. When Futaba discovers she too can enter her own Palace, she is confronted by her own Shadow while the Phantom Thieves face off against her cognitive view of her mother Wakaba Isshiki , who has become a monstrous beast in her mind.

When Futaba finally accepts that she is not at fault for her mother's death and that she was murdered, and did not commit suicide, her Shadow transforms into the Persona Necronomicon , allowing her to help the Phantom Thieves turn the tide in battle against the monster, and successfully changing her heart and freeing her of her guilt. The Phantom Thieves also discover that Wakaba was researching cognitive psience, which has some connection to the world of the Metaverse, which includes Mementos, Palaces, and Personas.

As summer vacation winds down and Futaba spends her first day outside, the Phantom Thieves bask in the glory of their newfound fame, spanning from going to the beach and going on a school trip abroad to Hawaii.

They make additional use of their status by implementing a poll on the PhanSite, asking users to vote on the group's next target. However, due to the influence of their fame, they started to simply enjoy the attention, thinking about the next biggest target instead of saving people in need. This includes a depressed Morgana, who, after being unable to find any viable information about who he is for months, began to worry about his identity, role and worth in the group to a harming degree.

However, upon their return from their trip from Hawaii, the group is brought back to their senses when they discover Principal Kobayakawa mysteriously died en route to the police, which forced several third-year students to act as chaperones so other teachers can stay behind and respond to police inquiries.

During their meeting on the winner of the new poll, Kunikazu Okumura , they suddenly begin to question if they should target him solely based on the general public 's say. However, their aforementioned thirst for popularity sparked a misunderstanding and an argument between Morgana and the rest of the group, with Morgana's identity crisis ultimately leading to him leaving the group in order to prove himself, asserting he'll catch the supposed culprit behind the mental shutdowns all by himself.

Worried about him, the Phantom Thieves investigate Okumura's Palace , which resembles a space station. On they way, they discover that Okumura views his employees as replaceable robots. Although this spurs them to infiltrate his palace, they discover Morgana has taken a new Phantom Thief under his wing, who is able to get through the Palace's biometric scanners, and the next day they discover she is none other than Okumura's own daughter, Haru Okumura , who claims to also want to change her father's heart to end his mistreatment of his employees.

However, upon trying to get them to join their side and work together, Haru refuses as they don't know what they want, and will instead tackle the issue on her own with Morgana. However, Haru's claims on why she wants to steal her father's heart are only a superficial reason, as she's only spurred by his selfish attempts to use her for his own means by arranging a marriage with Sugimura , the son of an influential politician.

Because she didn't admit these motives to herself, her Persona is very weak and unstable, thus meaning she isn't a optimal fighter against Shadows. Additionally, Haru encourages Morgana to overcome his fears of who he is, allowing himself to rejoin the Phantom Thieves. Haru joins the team as well, later awakening her Persona Milady 's full power when confronting the cognitive version of Sugimura in her father's palace.

Together, the Phantom Thieves manage to steal Okumura's treasure and give him a change of heart, but after they leave, a mysterious figure kills Okumura's Shadow. Okumura suddenly collapses on live television after suffering a mental shutdown, since the Shadow self in the Palace was killed. The general public gradually believes the Phantom Thieves to be responsible for his murder, rendering them infamous and detested.

During the ensuing investigation, Haru overhears that Principal Kobayakawa also received a calling card, leading her to question if the Phantom Thieves were behind his death as well, which they all know is not the truth, as he was never targeted, nor sent a calling card by the Phantom Thieves. The turn of events has also boosted Akechi's popularity, leading Makoto to request he visit them for the cultural festival.

He hesitates, but eventually accepts her offer. During a speech on stage at the festival, Akechi reveals he has surmised the identities of the Phantom Thieves, but before he announces this he receives a call, and asks the gang to speak to him in private.

He reveals to them all that he has identified them as the Phantom Thieves, and even has evidence of them entering the Metaverse. He says he has also deduced that they cannot be responsible for the murders and mental shutdowns, because he too has entered the Metaverse and encountered the true culprit, only surviving because he obtained his Persona Robin Hood to defend himself.

He convinces them to infiltrate the palace of public prosecutor Sae Niijima, Makoto's sister, because he has discovered that she has had her sense of justice twisted to the point that she needs a change of heart, and will falsely convict someone of being the Phantom Thieves without their intervention. Inside Niijima's Palace , which has turned the district courthouse into a rigged casino, they discover the source of her twisted desire to obtain a guilty verdict no matter the cost, and successfully defeat her Shadow self.

They convince her to change her ways, when suddenly the Palace is infiltrated by dozens of police officers from the real world. The protagonist agrees to go off on his own to distract the cops, allowing his friends to go free, when he is captured and told one of his teammates has sold him out. In police custody, the protagonist is drugged, beaten and forced to sign a false confession.

Shortly afterward, Sae comes into the room to interrogate him, which has been seen in a series of flash-forwards since the protagonist began his probation in Tokyo. This brings the game back to where it started and concludes it. Depending on how the protagonist responds to Sae's questioning, he either reveals the names of his friends and accomplices, leading to a "bad ending" where he is assassinated by the traitor, or the drugs begin to wear off and he remembers the truth, convincing Sae to take his cellphone and show it to Akechi on the way out of the interrogation cell.

She questions the move heavily, but ultimately agrees to aid the protagonist since her time is up to interrogate him any further. After Sae leaves, and passes Akechi in the hallway, Akechi speaks to the protagonist himself, taking the guard's gun and murdering the guard and the protagonist. The next day, the news announces that the leader of the Phantom Thieves has apparently committed suicide in custody; however, on the Phantom Thieves' side, everything has actually gone according to plan. They all meet at Leblanc days later, where it is revealed that the protagonist is alive and well.

As everything outside of a Palace looks as it does in reality, the Phantom Thieves intentionally allowed the protagonist to be captured; as Sae interrogated him in the police station, a cognitive duplicate was created within the Metaverse. When Sae showed Akechi the protagonist's phone, Futaba remotely activated the MetaNav and transported them into her Palace; Akechi then proceeded to kill the cognitive duplicate of the protagonist, assuming that he had killed the real one, while Sae rescued the protagonist and brought him to Leblanc.

The Phantom Thieves explain that they knew Akechi was conspiring against them from the start, after Morgana recalled Akechi had heard him speak months earlier at the TV station, when people who haven't entered the Metaverse can only hear him meow in the real world. With Sojiro and Sae's help, the Phantom Thieves realize that they have been manipulated by Masayoshi Shido from the start, as he has been conspiring to use the Phantom Thieves to bolster his popularity among people to become prime minister, and he has been using Wakaba Isshiki's research on cognitive psience to manipulate the Metaverse to his own ends as well.

All of the other Palaces they had infiltrated had some sort of direct connection to Shido's plans: Principal Kobayakawa knowingly let Kamoshida abuse students and tried to use Makoto to silence the controversy surrounding the school, Madarame's plagiarized art helped fund Shido as did Kaneshiro's blackmail schemes, the Medjed impersonator was one of Shido's cronies who intended to admit defeat on the day of the cleanse in order to bolster the Phantom Thieves' popularity Futaba's hacking into them was an unexpected event, but was ignored as it worked in their favor, and Okumura was a party to the conspiracy, using it to further himself until he became a liability, leading to the hacking of the Phantom Aficionado Website to push Okumura to the top of their rankings so that the Conspiracy could frame them for his murder.

A confrontation with Shido later leads the protagonist to remember that Shido was the one who led to his false arrest earlier in the year, all as part of his attempts to keep his record spotless and win the election to Prime Minister of Japan with no opposition. After figuring out his cognition of the National Diet , the Phantom Thieves infiltrate his Palace to find a cruise ship sailing through a sinking Japan, where they confront Cognitive beings who Shido has managed to turn into powerful Shadows to protect him.

Once they defeat all five men, they are confronted by Akechi who has realized that the protagonist never died. He fights the Phantom Thieves, revealing his innate power to drive people's hearts mad, and admitting that he is the one behind all of the mental shutdown incidents before. This is all part of his plan to get Shido into power and then hold power over him when he reveals to the new Prime Minister that he is his bastard son, all in revenge for driving his mother to suicide. By spending time with your friends — both party members and other non-playable characters that you meet — you will build up relationships, which both unlock new gameplay bonuses and allow you to view new story sequences involving those characters.

Find which characters you enjoy being around, and choose to hang out with them. Each confidant is tied to a specific type of Persona; try bringing a Persona of their type with you when you hang out with a confidant to give a boost to how quickly you rank up that relationship. Some confidants, especially later in the game and later in rank-ups, will require a certain social stat to keep progressing things.

Which leads into the next point:. Different non-dungeon activities will slowly build up each of these stats, and the higher your rank in them, the more confidant hang-outs and other options will be open to you.

First off, always carry an unread book with you everywhere. You can purchase books at bookstores or check them out of the school library. Second, every open Sunday, be sure to go to the train station and purchase the special juice available at a booth there.

The type of juice will rotate out from week to week, raising different stats, but importantly it will do so without passing time , which is a rarity. You can also raise charm by spending time with Yoshida, a confidant located just outside of the Shibuya train station. You can also go to the local diner and order coffee, which has the added benefit of improving your Knowledge at the same time. Knowledge: Knowledge is the social stat with the single most opportunities to raise it. Fairly regularly — usually at least a couple times a week — your teacher will ask you a question during class.

View Points Shop Items 3. Points Shop Items Available. Publisher: SEGA. Franchise: Persona. Share Embed. Add to Cart. Add all DLC to Cart. View Community Hub. Digital Deluxe Edition. About This Game Strike Back! Mature Content Description The developers describe the content like this: Blood, partial nudity, sexual themes, strong language, violence. See all. Customer reviews. Overall Reviews:. Review Type.

All 7, Positive 7, Negative All 7, Steam Purchasers 6, Other 1,



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