This is not a war based in gain of territory but rather one of gaining possession of the other sides Orb, bringing about the Ninety-Nine Nights to end this Age and usher in a new one. Is it the work of these power hungry races, just a few overly zealous leaders, or something Well, the battles are to be immense, with thousands of soldiers on each side clashing at one time, with conventional weapons, catapults, dragons, and magics, making for one tough road to the top of the heap.
This is where IGN comes in, bringing all of the goods, bringing the needed info, and bringing you slickest strategies to help turn the tide of war in favor of whichever side you support.
Moves and Combos are no problems to figure out with our full list. Learn how to identify each character when they are friend or foe on the battlefield, making use of the Character analysis to better understand how to use or abuse them in battle. Each character's campaign has been played through, with the step by step process for defeating the opposition laid out, offering the goods on how to survive fights against superior opponents.
With IGN on your side, the ultimate conclusion to this conflict will be reached with ease, bringing about a new day Please help improve this wiki if you can, and remove this notice if appropriate. Last Edited: 29 Mar am. Contributor Assistance If you're unfamiliar with editing our wikis, this simple How-to Wiki guide shows you how to get started. It's best if you can take down the first troll before the other one reaches you, but unless you're at a very high level and using a great weapon, that's probably not possible.
Still yet, it's good to have a head start. Just keep pounding away at one of them. Once you pick one, keep your eye on him and stay focused on him, letting your guard units and Aspharr keep the other one busy. Many times while playing this mission, Aspharr took out one of the trolls for me, without me having to fight it at all and this doesn't affect your rank, I got an S rank even when this happened. Before long, the Arphann, along with the dragons, will appear. Fight fast and hard, using combos and the Orb Attack to take out as many enemies as possible.
This will greatly help you in leveling up, and getting a good rank. If you're lucky, you'll kill a couple of dragons while using the Orb Attack. Once you wipe out the Arphann, the dragons will retreat. Now you'll see a cut scene of Dwingvatt approaching. Rush toward the big red dot on the map, back across the river. You'll first see Dwingvatt, followed soon after by a horde of goblins and orcs. Dwingvatt is very fast and hard to catch in a combo.
His attacks are somewhat powerful, though I didn't have a big problem with him, even on my first playthrough. Just be sure to keep moving and keep attacking.
Don't let up on him. If you're having any trouble with him, hang back and kill a few lesser enemies to build up your Orb Attack again and let Aspharr do some of the work. Once Dwingvatt is defeated, there may be a few goblin wizards lurking around, so kill them quickly because another boss is approaching and you don't want to be fooling around with the wizards when he gets there. The last boss of this mission, Dwykfarrio, will arrive very soon after, and he can be somewhat tough the first time you play.
He's fast, but not nearly as fast as Dwingvatt, so in my opinion this fight goes more quickly. It's pretty easy to catch him in a combo, so keep getting behind him and attacking with everything you have. It's also fairly easy to knock him down, so run over and attack relentlessly as he is trying to get up. If he starts to glow or it looks like he's about to do some kind of attack, dash away until he's done, then dash back in and continue.
Once Dwykfarrio is defeated, the mission will end. When this mission ends, you will unlock Myifee as a playable character. As I explained above when Aspharr was unlocked, I really recommend finishing out Inphyy's missions before starting new missions, because at this point you are used to her.
But again, it's up to you. When you first begin this mission and take a look at the map, you may be concerned that it will be a long, frustrating mission. It's not that bad, so don't worry. At several points in this mission, Inphyy will be automatically transported to a different section of the map. Begin the mission by heading north on the map. It's not really that important where you go unless you're exploring, looking for items. Just start fighting.
Run around, fighting groups of enemies, gathering orbs, etc. As soon as you defeat or more enemies, you'll automatically be transported to the middle area of the map. Run forward just a little and you'll be faced with the first boss fight, Ppakk the Third and the Pwuck.
This boss fight can be difficult at lower levels though your level shouldn't be too low at this point. Your first step is to eliminate the Pwuck. Dive in and wipe them out. This is to gather more orbs the battle will be over once Ppakk is dead, thus you can get no more orbs from the Pwuck , to prevent them from attacking you while you're fighting Ppakk, and to possibly ready your Orb Attack. Once the Pwuck are all dead, start attacking Ppakk.
The strategy that worked for me was to constantly get behind Ppakk and pound him with combos and even just normal attacks. Your guards and Heppe will lend a hand, and they're great for keeping him distracted. If you HP starts to get low, dash away from the battle and take a breather, letting Heppe whittle away some of Ppakk's HP.
Then dash back in and finish him off. The main attacks to watch out for are when he jumps into the air and lands on you if you see him jump into the air, be sure to dash out of the way before he lands and when he shoots what looks like acid from his mouth dash away, out of the range of his attack, then run around behind him, as this is an excellent opportunity to attack his back. Once Ppakk is defeated, Inphyy will automatically be transported again, this time to the area in the top-left corner of the map.
Here, you will be in very dense fog, so dense that you can't see much of what's around you. On your map, head south. You'll eventually be attacked by a strange group of enemies that have been dubbed the "army of the night". They look menacing but they're not too bad.
Just dive in and attack as if they were goblins. Keep moving and don't worry if you can't even see what you're attacking, just keep fighting! After only a short time, they will retreat. Head south a little more and you'll see a cut scene. Now you'll be transported to the top-right area of the map. We're very close to the end now. Head toward the very top-right corner of the map. You'll have to fight through a few more groups of enemies a lot of goblins, goblin wizards, etc.
Nothing too bad. Try to keep your HP up, as you'll need it in a little while. Also try to build up your Orb Attack, then save it. If you have enough HP for it, try to kill as many enemies as possible. Keep moving toward that top-right corner, and you'll eventually arrive at the end. Dwykfarrio is there waiting for you, and he has a small army of goblins and goblin wizards with him.
If you have that Orb Attack ready, use it now to wipe out all of the lesser enemies. The wizards in particular will be a problem if you let them live. They can cast spells on you from afar while you're trying to fight Dwykfarrio, which is very annoying. So at the very least, kill them by any means possible. Now begin your attack on Dwykfarrio. He's fairly similar to the way he was in the last mission. Fast, but not so fast that he's hard to catch.
His attacks seemed a little more powerful here, so make sure you dash away if he starts to perform an attack. Try to catch him in a combo, and do your best to get behind him as often as possible. Once he gets knocked down, you can repeatedly run over and attack him as he's getting up to knock him back down. Once you start this pattern, you can easily defeat him if you simply keep up the attacks and never let up.
Once Dwykfarrio is defeated, the mission ends. Enjoy the cut scene! As you clear Inphyy's missions, two more characters will be unlocked, Aspharr and Myifee.
It doesn't really matter who you choose first, but I personally went with Aspharr, so I'll be dealing with his section in the walkthrough before Myifee's. If you go with Myifee first, skip the Aspharr section of the walkthrough and go straight to Myifee. Something you should know before tackling Aspharr's missions is that the story is different when you play as him instead of Inphyy.
He becomes commander of the Temple Knights instead of Inphyy, so of course certain game events will change. Also, instead of the linear fashion of Inphyy's missions, Aspharr gets to choose to go to a completely different area, or follow a path more similar to Inphyy's.
Think of Aspharr's version of the game as an "alternate version" of the story. Begin using it as soon as it is available to him check the "Combo Attacks" section of the menu.
It's extremely effective in boss battles, even the final boss of his last mission. Now, the first mission for Aspharr is very similar to the first mission that Inphyy faced. You start out on the same battlefield in Divine Varrfarrinn, but this time you are on the opposite side. Your first task is to rush forward and defeat Heppe. He is not difficult to beat, so don't waste your Orb Attack if it's available.
You are then told to defeat the "enemies atop the hill". These are basically the enemy archers, so run over to the opposite hill and wipe out both groups. There are two treasure chests in this area, so be sure to use them! After doing this, you are told to reinforce the troops in battle. Rush back to the thick of the fighting, in the middle of the battle field, and start hacking away.
You'll see a cut scene letting you know that Inphyy is approaching, so this is your cue to gather as many orbs as you can and try to build up your Orb Meter if you haven't used it yet, it should already be full. If you aim well and press Y, you'll end up taking a great deal of her HP off. The battle is not very hard, so you should win fairly quickly. Also of note is that each time I have defeated Inphyy in this mission, I never had to completely deplete her HP. The mission ended when I got her down to around one fifth of her HP.
The mission will end and you'll see a cut scene. Procede to the next mission. At the beginning of this mission, simply run forward and begin fighting the goblins.
They don't pose much of a challenge, but after a certain point they will begin to run away. Chase after them and a cut scene will occur. After that, Aspharr and his guard units will be separated from Inphyy and the rest of the soldiers. Your main goal here is to meet back up with Inphyy. Use the map in the top-right corner to make your way to the meeting point.
If you look closely, you'll see that there are two paths that eventually join together near the top. Of course, when you reach the point where they join together, you'll be at the meeting point.
Note: In this mission you can find a great weapon for Aspharr, the Knight Lance. It is randomly dropped by enemies here, but the chances of you getting it are incredibly high. Every single time I have done this mission, the lance has been dropped. Without fail. Just be sure to keep an eye out for it. Along the path you will run into several groups of goblins. They are not very tough so take this time to experiment with new combos, gather items, etc.
At one point, you'll see two goblin wizards, and you are told to find them and defeat them. Run in the direction you last saw them, wading through even more goblins. You'll eventually find them, so defeat them quickly. When you near the meeting point, your guards will inform you that there are messengers on their way.
You'll meet up with Inphyy, who will fight along side you for a little while before a troll appears, along with more goblins. Aspharr will command Inphyy to go and escort the messenger to them. Aspharr's objective is now to defeat the troll before the messenger arrives.
You'll see a timer appear at the top of the screen, giving you 95 seconds. Even with the timer, defeating the troll is no problem if you keep hitting him with combos or Orb Attacks. The battle will end shortly after, triggering a cut scene. At this point, you are given a choice. You can continue on to Fort Wyandeek as you did in Inphyy's missions, or you can choose to go to Castle of Varrvasarr.
I personally chose to go to Castle of Varrvasarr, just for the sake of having a little variety, but the choice is yours. Below are walkthroughs for both. Just choose your path. After making your choice, the mission ends. Please note that anytime you want to switch between going to Varrvasarr or Fort Wyandeek, all you need to do is repeat this mission and make the other choice.
You don't have to make another save file. For instance, if you go to Varrvasarr first, and decide you want to try Fort Wyandeek, go back and repeat this mission, then choose Fort Wyandeek. You can switch as many times as you like on the same save file. Mission Three: Castle of Varrvasarr Option If you chose to go to Castle of Varrvasarr, use this portion of the walkthrough. If you chose to go to Fort Wyandeek, skip this part and scroll down.
Note: This mission is the first of Aspharr's that I initially had some trouble with. I strongly recommend that you go back and repeat his first two missions to level up and get some more items before trying this mission, just to save yourself some time.
This mission begins with a cut scene. When it ends, run forward and to the left to battle the Gewgs. Keep an eye on your Orb Meter and be sure to use the Orb Attack as often as possible so you can build up your blue Orb Meter. You'll need it later. Once the Gewgs are defeated, you'll be told that Ppakk the Third has arrived, and he is of course joined by the Pwuck.
On the map, look for the large red dot to know which direction to go. One thing you should note about this mission, if you go in the opposite direction of the main conflict at any time, you'll more than likely run into other battles. If you want to build up your orb count for leveling up or try to get more items, it's a good idea to take part in these battles.
If you simply follow the map, heading for the large red circles each time, the mission will go quicker, but you'll get less orbs. The decision is yours. Regardless, you should eventually go to fight the Pwuck and Ppakk. This is an easy battle, as Ppakk is much easier to defeat here than he was in Inphyy's last mission.
The X,Y,Y,Y combo works great against him. Just try to keep your HP up, as many more battles await you. After defeating Ppakk and the Pwuck, you'll be told that the Arphann and the dragons have arrived.
Again, head for the large red circle on the map to find your enemies. The Arphann are not terribly hard to beat, but the dragons constantly flying over head, breathing fire at you, can pose a problem.
Try your best to kill a few of the dragons, as this can raise your rank. A good way to kill them is to use the Orb Spark or the Orb Attack, if you time it just right use it right when you see one flying toward you. If you're running low on HP, don't bother with the dragons and try killing some the next time you do this mission.
Once you wipe out the Arphann, the dragons will leave, whether or not you killed any. Next, you'll be told that the main enemy forces have appeared, and you need to defeat the Orc Chieftan. As you know, run toward the large red circle on the map.
If you've been saving your Orb Attack or Orb Spark, now is the time to use it! The Chieftan can be difficult to beat, as his attacks are powerful and take off a large amount of Aspharr's HP with just one hit.
Don't hold back or let up for a second. Concentrate on the lesser enemies to build up your Orb Meter if you have to. Once the Orc Chieftan is defeated, Dwingvatt and more goblins will appear. Dwingvatt doesn't pose much of a problem, as his attacks aren't too powerful. He is very fast though, and can be hard to keep up with. You'll need to rotate the camera quickly and often to keep track of where he is.
Just keep attacking, using the X,Y,Y,Y combo whenever you get him cornered. Dwingvatt will eventually retreat, and the mission will be over. If you chose to go to Castle Varrvasarr, skip this portion of the walkthrough. Note: The walkthrough for this mission will probably seem familiar to you. I wasn't just being lazy, I really saw no point in rewriting something that's this similar to something I've already written. It would actually be a struggle for me to come up with new ways to word it.
That being said, you should definitely read through this again because there ARE changes, and fairly important ones at that. Head back toward the west at this point, you can go to the southern dead end on the map, which is right behind where you started the mission, to find a treasure chest containing the Blue Lancer, a decent weapon for Aspharr. There are two chests here as well. If you use that western path, you'll eventually reach a chest containing an excellent weapon for Aspharr, the Crystal Spear.
I think it's definitely worth the hike up the western hill, but if you don't, just skip this paragraph and move on to the next. If you ARE getting the Crystal Spear, just fight your way up the hill on the western path, which is not very hard. Unlike in Inphyy's mission, there will be no scattered civillians at the top of the hill, so that's one less thing to worry about.
Grab the spear and head back down. When you reach the top, there will be more goblins, a troll, and the three goblin wizards you were told to defeat. When you kill all three wizards, the mission will automatically end, so if you want to gather more orbs for leveling and to raise your chances of getting that S rank, thereby getting that super-useful Hourglass , kill the other goblins and the troll before tackling the wizards.
Mission Four: Pholya Flatlands This is easily my favorite mission. It's fairly short and takes place in wide open spaces, no winding paths. If you want to show off how good you are at this game to your friends, this is the mission to use, as it's very easy to look like a pro here. That being said, you'll begin the mission in a wide open area, facing a river. Run toward the river and you'll see a treasure chest right on the edge of the bank.
By the time you get it, the enemies should've made their way across the river, so just lay into them. Like I said, filling your orb meters will be very easy here, so hack and slash and enjoy yourself. You'll fight many different types of goblins, orcs, Gewg, and Arphann. The dragons will also make another appearance. Just keep fighting through them all.
Myifee will appear and help out as well. Eventually you'll have to fight the Orc Chieftan again remember him from the last mission? I feel that he was easier to defeat here than last time. But maybe it's just because I consistantly had a full Orb Meter. After defeating the Orc Chieftan, you'll have to defeat Dwingvatt again. He's easy, so don't waste your Orb Spark if you've been saving it. Then you'll be told that the king of goblins, Dwykfarrio is there. If you have the Orb Spark or Orb Attack ready, use it here.
Dwykfarrio is not incredibly hard to beat in this mission, but he is quick and has some relatively tough attacks. Luckily you can hang back and let Inphyy and Myifee do a lot of the work if you run low on HP. Remember to make use of that X,Y,Y,Y combo! Dwykfarrio will retreat and the mission will end. This mission gave me the most trouble of any mission thus far in the game.
It is much harder than Inphyy's mission here, despite being very similar. Unlike Inphyy, Aspharr will not be automatically transported to different sections of the map after getting four hundred kills. There is one occasion where he is transported, but other than that, you have to wade through the whole, huge, winding path.
Also, you'll get three boss fights relatively close together, and possibly with no healing items between depending on whether or not an enemy drops any. I fought through this mission three times, only to be killed by the last boss, before coming back the fourth time and beating it. I highly suggest going back and repeating some of the previous missions until you are at least level seven. I personally leveled up to eight, to be on the safe side. I also recommend making sure you at least have the Knight Lance if you have a better weapon, that's great!
Equip an accessory that raises the item drop rate to improve your chances of getting more healing items, and also equip item that increase your HP. The more you have, the more you can afford to lose. Now, when you feel that you're prepared, begin the mission. I recommend taking Archers in this mission, as there will be many cases where enemies will attack from afar. In general you will be facing many small groups of enemies, rather than large groups.
This is annoying because it's harder to build up you Orb Meters, and even when you do, you feel like it's a waste to use them on such small groups. When you start out, begin moving forward. Look at the map in the top right corner. You should be aiming toward the north. It doesn't really matter which path you take, as I didn't notice any substantial difference in difficulty from one path to the next.
You'll run into several small groups of enemies, and many will approach you from behind. Make sure you wipe out ALL of the enemies every time you are attacked. If you don't, your guard units might stay behind to fight them and you'll end up separated from them. It's very easy to get lost in this mission, so be careful. If you run from enemies and get in a hurry, it's easier to get turned around without realizing it. Take your time and keep an eye on the map. When you reach the area close to the center of the map, you'll see a river or lake.
You'll then be notified that Ppakk the Third has arrived, along with the other Pwuck. If you don't see them immediately, rotate the camera until you do, then dive into the midst of them to fight. If you haven't built your Orb Meter up, do so now, then attack Ppakk. He's not very difficult here, so the battle should go quickly.
He will sometimes do an attack where he jumps into the air and lands on you. If you see him jump, be sure to get out of his way, as this attack can do a decent amount of damage. Luckily, it's easy to avoid. Use X,Y,Y,Y on him, as always. After you defeat Ppakk, Aspharr will finally be automatically transported to another area of the map. As with Inphyy, he'll be in the top left area of the map, in the foggy area where it's hard to see where you're going.
Use the map to navigate, and begin heading south. A cut scene will trigger and you'll be forced to fight the army of the night. They are not very difficult, so wipe them out quickly.
Unlike Inphyy who only had Heppe to help her , Aspharr's guard units will be there to help him out. Once the army of the night are defeated, the fog will begin to clear a little. On your map, begin to head toward the top right corner. You'll have to head south a little, and take some more twisting paths.
Eventually you'll be attacked by a swarm of Arphann. This is your only chance to fight a large group of enemies, so quickly build up your red Orb Meter, use the Orb Attack, and build up your blue Orb Meter. There should be enough enemies to fill it up. During the fight, you'll see Syumerrt an Elf, not a Dark Elf appear. He will help you out here, and he's actually quite useful as he uses a lot of magic attacks in my opinion, he would've made a GREAT playable character.
After you defeat the Arphann, you'll encounter another boss fight. This time it's Pyurrot, the Arphann commander. You'll see her approaching from across the river. Again, Syumerrt will aid you. Still yet, this boss fight can be hard if you aren't careful. Pyurrot is very fast and good at evading your attacks.
It's even hard to catch her in the X,Y,Y,Y combo. But for the most part, her attacks aren't very powerful. The only move to watch out for is when she shoots red energy from her hands. If you see red light coming from her, do NOT get in front of her. Use this opportunity to attack her from behind.
If you keep getting behind her and hacking away, you shouldn't have too much trouble. Once she is defeated, continue on remember, you're heading toward the top right corner of the map.
It's easy to get turned around at this point and go the wrong direction. Just stay focused on your map! Eventually you'll encounter Inphyy and a cut scene.
What happens here depends on where you went for your third mission. If you went to Castle of Varrvasarr, Inphy will help you out from here on. If you chose the other path, she won't.
Regardless, continue on your way, fighting more weak enemies a few goblin wizards, mainly. There aren't many more before the final boss. When you finally reach the top right area, you'll see a cut scene showing the final boss, Dwykfarrio. He is joined by a small group of goblin wizards. I suggest that you immediately wipe out the wizards while the others are attacking Dwykfarrio. The wizards will ruthlessly target Aspharr with tough spells, knocking off a lot of your HP before you even get to the boss.
As such, they should be eliminated as soon as possible. You may also want to pause the game and switch out any accessories that increase the item drop rate for those that increase attack power or defense.
At this point items are not that important. Once the wizards have been dealt with, begin attacking Dwykfarrio. If you have the Orb Spark or Orb Attack ready, use it! Dwykfarrio is very fast, and has some powerful attacks he's tougher here than in the last mission.
But if you keep your distance while he is performing big attacks if he's glowing or there seems to be power coming from him, that's your cue to stay far away and pound him with the X,Y,Y,Y combo whenever possible, you should eventually defeat him.
Try to attack him from behind while he's concentrating on your guards, and if you see him get knocked down, run over and begin attacking as he's trying to get up. Note: Inphyy may or may not help you with this fight, depending on what you did in the third mission. Once you defeat Dwykfarrio, you'll see another cut scene and Aspharr's final mission will end.
The ending you see will, again, depend on your third mission. Note that the ending you see if you go to Fort Wyandeek instead of Castle of Varrvasarr is longer and more detailed. Once you select Myifee, you'll view a nice cut scene, then you'll be in the midst of Felppe Village. Orcs are attacking the town, and it's your job to stop them.
You must first begin by rescuing a little girl. She'll be clearly identified by a text label on screen. Run directly to her and kill all the orcs that come near her.
After you wipe them all out, you'll see a cut scene and be informed that the girl's mother is at the church, so your new mission is to make your way to the church.
Run deeper into the village, toward the red dots on your map. As you go, you'll run into several small groups of orcs, so be sure to kill them all to build up your Orb Meter and get items. There are several treasure chests scattered around this area, near the houses, so keep an eye out for them. You should notice quickly that the little girl now has her own HP bar, so you need to keep an eye on that as well. While I was playing, I never had trouble with this as she was never attacked, but I assume the mission would end if she died.
Ignore them and keep heading for the church. Once you arrive at the church, you'll fight another relatively small group of orcs and eventually save the little girl's mother. After this, you'll be swarmed by a large number of orcs presumably, this is to help build up your Orb Meter, as it comes into play later. Use your Orb Attack as often as possible to build up your blue Orb Meter. Keep in mind that Myifee is slower than Inphyy or Aspharr and as such, he can be more easily attacked from behind.
Adjust your fighting tactics accordingly. After you rescue the girl's mother, they will be reunited and you'll no longer have to look after the little girl.
Go back the way you came and begin heading toward the rest of the soldiers you should see red dots on the map. At this point you'll be attacked by a huge group of enemies, so many that it can pose a problem at your low beginning level. Just keep moving and use the Orb Attack whenever you can. Eventually you'll see a cut scene, then you'll have to battle more orcs.
You'll then be given another mission, to go and help out Epharr, who has been surrounded by enemies. Move toward the red dots on the map and Epharr, along with a gigantic group of orcs, should come into view.
Run toward them quickly and begin attacking. Your blue Orb Meter should be full at this point, so head for the middle of the enemies and unleash your Orb Spark. This should wipe out most of them, but there will certainly be a few left, so finish them off with combos and regular attacks. Note that Epharr has her own HP meter here, so you might want to stick close to her and make sure she doesn't get killed.
Once all the orcs are defeated, the mission will end. Mission Two: Bastide of Varrgandd This is easily the most frustrating mission in the game. If you aren't tearing your hair out or screaming wildly at the tv by the end of this mission, you have incredible patience and deserve a pat on the back.
If you were playing as Inphyy or Aspharr, it would be a breaze. But unfortunately, you're playing as Myifee, who is obnoxiously slow. Then all your units will attack the boss. Stand right next to the boss and just defend.
Your army and side heroes will destroy the boss. When the boss has almost no health wait for an opening, get out of block and finish it quick. You'll get just as much experience and you won't die.
If you look on the right side of your screen you will see a map. Klarrann Clear - Clear all of Klarrann's stages. Myifee Clear - Clear all of Myifee's stages. Secret Character Clear - Clear all of the secret character's stages.
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